On this installment of our continuing adventure, our heroes must solve two problems: how to get an impounded boat and how to get a fifth crew member. Naturally, they come up with some off-the-wall solutions. Safety advisory: don't drink rocks.
Fresh out of jail, our heroes brainstorm ways to get back into the same jail to break out the captain whose ship they desperately need. What they end up attempting will most certainly shock you!
On this installment, our heroes awaken after their epic bar brawl. Will they remember what happened? Can they escape the new predicament they find themselves in?
On this installment of our continuing adventure, our heroes encounter a new town where they immediately take in the local chain restaurants and make new friends at a port side tavern.
On this installment of our continuing D&D adventures, our heroes confront a seaside skirmish, and make a new friend (and a few enemies)along the way.