On this installment, we convince Eddy the Merman to join our enterprise as a newly minted franchisee, then promptly put him to work fighting a beast of the sea. Plus, we explore the ship!
On this installment our heroes finally escape Lamaria. Once at sea they begin studying up on nautical terms, try to figure out what a dragon turtle would want as a gift, and place a call to an old friend.
On this installment of our continuing adventure, our heroes must solve two problems: how to get an impounded boat and how to get a fifth crew member. Naturally, they come up with some off-the-wall solutions. Safety advisory: don't drink rocks.
Fresh out of jail, our heroes brainstorm ways to get back into the same jail to break out the captain whose ship they desperately need. What they end up attempting will most certainly shock you!
On this installment, our heroes awaken after their epic bar brawl. Will they remember what happened? Can they escape the new predicament they find themselves in?